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Problems associated with video memory will occur on all platforms, however may occur more on Windows due to maximum texture count limits.
Solution
MAK has made significant strides in improving our VRAM management. With all applications that consume VRAM, it is important to manage your memory. VR-Vantage has several command-line options to help limit the amount of memory that is loaded for entity and terrain models: --limitEntityTextures and --limitTerrainTextures allow users to control the maximum resolution of models that can be loaded. Furthermore, the command --limitGpuMemoryPercentage will stop loading textures once the percentage is reached. This causes visual artifacts but makes it clear that VRAM has been fully consumed.
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